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java.lang.Objectcom.anji.ttt.TttNineByOneNeuralNetPlayer
public class TttNineByOneNeuralNetPlayer
Tic-Tac-Toe subject whose moves are determined by a 10x1 neural network.
| Constructor Summary | |
|---|---|
TttNineByOneNeuralNetPlayer(Activator anActivator)
Create subject whose "brains" are anActivator, 10 inputs and 1 output. |
|
| Method Summary | |
|---|---|
java.lang.String |
getPlayerId()
|
int |
move(int[] boardState)
Iteratively pass boardState, with eevry possible next move filled in, as
input to activator and place token in empty space corresponding to strongest output. |
void |
reset()
reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played |
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public TttNineByOneNeuralNetPlayer(Activator anActivator)
anActivator, 10 inputs and 1 output.
anActivator - | Method Detail |
|---|
public java.lang.String getPlayerId()
getPlayerId in interface PlayerPlayer.getPlayerId()public int move(int[] boardState)
boardState, with eevry possible next move filled in, as
input to activator and place token in empty space corresponding to strongest output.
move in interface BoardPlayerboardState -
BoardPlayer.move(int[])public void reset()
Player
reset in interface PlayerPlayer.reset()public java.lang.String toString()
toString in class java.lang.ObjectObject.toString()
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