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java.lang.Objectcom.anji.roshambo.MarshalbotPlayer
public class MarshalbotPlayer
http://www.cs.unimaas.nl/~donkers/games/roshambo03/ TODO - reset fields
| Field Summary |
|---|
| Fields inherited from interface com.anji.roshambo.RoshamboPlayer |
|---|
DRAW, LOSS, PAPER, ROCK, SCISSORS, WIN |
| Constructor Summary | |
|---|---|
MarshalbotPlayer()
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| Method Summary | |
|---|---|
java.lang.String |
getAuthor()
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java.lang.String |
getPlayerId()
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int |
hashCode()
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int |
nextMove()
Produce your next move. |
void |
reset()
reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played |
void |
reset(int trials)
Initialize a new match against an unknown opponent. |
void |
storeMove(int move,
int score)
Store the opponent's choice and the outcome of the latest move. |
java.lang.String |
toString()
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| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public MarshalbotPlayer()
| Method Detail |
|---|
public void reset()
Player
reset in interface PlayerPlayer.reset()public void reset(int trials)
RoshamboPlayer
reset in interface RoshamboPlayerreset in interface IteratedPlayertrials - number of iterations for current game; player will be reset again before
playing another gameRoshamboPlayer.reset(int)public java.lang.String toString()
toString in class java.lang.ObjectObject.toString()
public void storeMove(int move,
int score)
RoshamboPlayer
storeMove in interface RoshamboPlayerRoshamboPlayer.storeMove(int, int)public int nextMove()
RoshamboPlayer
nextMove in interface RoshamboPlayerRoshamboPlayer.nextMove()public java.lang.String getPlayerId()
getPlayerId in interface RoshamboPlayergetPlayerId in interface PlayerPlayer.getPlayerId()public java.lang.String getAuthor()
getAuthor in interface RoshamboPlayerRoshamboPlayer.getAuthor()public int hashCode()
hashCode in class java.lang.ObjectObject.hashCode()
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