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java.lang.Object com.anji.roshambo.EnigmaPlayer
public class EnigmaPlayer
http://www.cs.unimaas.nl/~donkers/games/roshambo03/
Field Summary |
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Fields inherited from interface com.anji.roshambo.RoshamboPlayer |
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DRAW, LOSS, PAPER, ROCK, SCISSORS, WIN |
Constructor Summary | |
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EnigmaPlayer()
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Method Summary | |
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java.lang.String |
getAuthor()
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java.lang.String |
getPlayerId()
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int |
hashCode()
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int |
nextMove()
Produce your next move. |
void |
reset()
reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played |
void |
reset(int trials)
Initialize a new match against an unknown opponent. |
void |
storeMove(int opMove,
int result)
Store the opponent's choice and the outcome of the latest move. |
java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public EnigmaPlayer()
Method Detail |
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public void reset(int trials)
RoshamboPlayer
reset
in interface RoshamboPlayer
reset
in interface IteratedPlayer
trials
- number of iterations for current game; player will be reset again before
playing another gameRoshamboPlayer.reset(int)
public void reset()
Player
reset
in interface Player
Player.reset()
public java.lang.String toString()
toString
in class java.lang.Object
Object.toString()
public void storeMove(int opMove, int result)
RoshamboPlayer
storeMove
in interface RoshamboPlayer
RoshamboPlayer.storeMove(int, int)
public int nextMove()
RoshamboPlayer
nextMove
in interface RoshamboPlayer
RoshamboPlayer.nextMove()
public java.lang.String getPlayerId()
getPlayerId
in interface RoshamboPlayer
getPlayerId
in interface Player
Player.getPlayerId()
public java.lang.String getAuthor()
getAuthor
in interface RoshamboPlayer
RoshamboPlayer.getAuthor()
public int hashCode()
hashCode
in class java.lang.Object
Object.hashCode()
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