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java.lang.Objectcom.anji.gomoku.GomokuNeuralNetPlayer
public class GomokuNeuralNetPlayer
Gomoku subject whose moves are determined by a neural net. Neural net input is the board state plus a bias node clamped at 1. Neural net output is the size of the board, where the strongest output corresponding to a legal move is taken as the move.
| Constructor Summary | |
|---|---|
GomokuNeuralNetPlayer(Activator anActivator)
Construct subject from neural net. |
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| Method Summary | |
|---|---|
java.lang.String |
getPlayerId()
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int |
move(int[] boardState)
Feed board and bias to neural net, get output, and translate it to a move. |
void |
reset()
reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played |
java.lang.String |
toString()
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| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public GomokuNeuralNetPlayer(Activator anActivator)
anActivator - | Method Detail |
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public java.lang.String getPlayerId()
getPlayerId in interface PlayerPlayer.getPlayerId()public int move(int[] boardState)
move in interface BoardPlayerBoardPlayer.move(int[])public void reset()
Player
reset in interface PlayerPlayer.reset()public java.lang.String toString()
toString in class java.lang.ObjectObject.toString()
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